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Night Owl's Games 2
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Night Owl's Shareware (NOPV_GAMES 2) Games Disc II (Night Owl) (1994).iso
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MANUAL.TXT
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1994-02-26
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16KB
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356 lines
ARF Enterprises Presents
Dream Baseball
Fantasy or Rotisserie Baseball League
Management Software System
version 2.0
(c) 1994 Arf Enterprises
-=page two=-
PURPOSE:
To provide a flexible program to ease the burdon of managing
a Fantasy or Rotisserie Baseball League. This Document will
provide the user with a general overview of this product and
a list of functions. This program was designed with the
casual computer user in mind who doesn't have the desire or
resources to subscribe to on-line stat services.
FEATURES:
Multiple league capabilities. This software will easily handle
several leagues with different configurations of number of
players and statistics that are graded.
No set limit on the number of teams. The only limitation is
the amount of memory and drive space your computer has.
Up to 99 pitchers and 99 offensive players per league. Again,
way more than necessary.
Up to 11 Offensive stats and 10 pitching stats considered. The
league can be set up to use all, some or none of these stats.
Data integrity. Program will make backup data files as a menu
selection item. More importantly the program was engineered
so that no data file was left open for more than a couple of
seconds. This is why when the program is being run off of a
floppy drive it appears to be "running" quite a lot. This means
that in the event of a power failure or similar system crash
it is unlikely that you lost any data
INDIVIDUAL TEAM OWNER PROGRAMS! This is the real driving force
of this program. The commisioner's program, titled BBALL.EXE,
will create disks for any or all team owners that they may
use to track their teams stats. The team owners are not
allowed to change their teams configuration, however they
can change any players name or stat. At whatever time the
league decides, the data files from those disks can be downloaded
into the commisioners program. This negates the need for the
commisioner to manually enter any stats.
Reports printed to the screen or printer. You can view the final
stats and standings on the screen or send it to the printer,
whichever you prefer.
-=page three=-
WHATS IN THIS PACKAGE:
The following files should accompany this program
BBALL.EXE -> This is the commissioners program
TEAM.EXE -> This is the team owners program, however it
is NOT functional until an owners disk is
created using the commissioners program
TITLEVGA.PCX } { If you have a VGA monitor and run this
TITL2VGA.PCX } -> { program from a hard drive, these graphic
LOGO.PCX } { files will be displayed.
BBALL.ASC* } { These contain data that the program
SHELP.ASC } -> { needs to display messages, help and
ERROR.ASC } { error screens.
* This program will not run without BBALL.ASC. It will run
with some of the other data files missing, though certain
functions will be disabled and system crashes will be
possible.
TBBALL.ASC } { Data files the team owners program
THELP.ASC } -> { uses. The program will not operate
TERROR.ASC } { without TBBALL.ASC
HOW TO USE:
The File Screen:
The file selection screen is the first, functional screen that
you will encounter. This screen displays all of the files that
are in the same directory as your program with the extension
".FBL". There are actually three files that this program uses
for each league, the other two are not displayed here. If this
is the first time you have used this program, chances are there
will be no files displayed here, though there may be some
directories. You can change directories either by highlighting
one of them and pressing enter (or clicking the mouse on them)
or use the Drive button at the bottom of the screen. Our recom-
endation is to just leave the data files in the same directory as
the BBALL.EXE program, this will avoid the problem of losing files.
-=page four=-
ABOUT BUTTONS
Throughout the program you will encounter several "buttons" usually
found at the bottom of the screen. These activate various functions.
They can be activated by using tab or arrow keys to highlight them,
or use the Alt key on your keyboard and at the same time press the
first letter of the name of the button. You can't highlight the
button in all screens by tabbing over to it but you can always use
the alt-key combination to do so. You can also use the mouse to
press a button.
If this is the first time you have used the program, select the
"New" button either by highlighting the button, using Alt-N or
pressing the button with the left mouse button.
The New Screen:
In this screen you will initially see a listing of various offensive
and defensive stats. You can use the arrow keys or the mouse (with
the left button held down or pressed with the cursor over an item)
to select the stats that you want scored. A stat is selected when
a checkmark appears in the box on the left side of the stat.
You can also select AL or NL league play. The play really isn't any
different. The reason we did this is that some leagues play with
players in specified positions, i.e. a player who is a catcher can
be the only catcher on that team, and some leagues don't care what
the defensive position of a batter is. This program lists player
positions on the left side of the first nine batters. The ninth
player is the DH if AL play was selected, and UT (utility player)
if NL play was selected. If you select less than nine batters you
won't even see this. Players exceeding nine are listed E1, E2, E3...
If you don't play with specified positions, this is meaningless and
just ignore this part of the program, it won't get in your way.
After all of your stats are selected hit enter. You will be prompted
to see if those are the stats you want to use. Answer yes to proceed
or no to cancel. If you just want out of the program altogether, just
hit the ESC key and this will take you right back to the file menu.
If you selected yes you will be asked for the name of the team.
Don't worry about adding a file extension, in fact you won't be
allowed to.
-=page five=-
You will also be asked for the number of offensive players as well
as pitchers. The last thing that you will be asked is the number of
unrestricted moves. At the present time, this is meaningless but as
we proceed onto future versions (for which registered owners of the
software license will receive one free!) we are expecting to add
features that will keep track of some of those small details. This
way when a new version is released you would be able to use your
old data files.
You'll be asked again to confirm your selections and, if you do, you
will be returned to the files screen. The name of the league you
just created now appears. You can either jump right in or escape
out of the program, the league file will be there when you return.
The Desk Top:
After selecting a file from the file screen you are taken to the
desktop. You will see a row of pull down menu items from the top
and another row of buttons on the bottom. Go ahead and play around
with those, if you push something that will cause something bad to
happen you'll get a warning first.
You can't do anything with a league until you enter owners. You'll
note the various owners functions under the Owners menu selection.
As you highlight various menu functions, press F1 for on-line help
and a description of each function. The functions themselves are
very user friendly.
ABOUT SCORING:
The scoring is calculated on a point scale which is determined by
the number of teams in a league. You may have noticed that you are
never asked to tell the program how many teams are sanctioned. This
is because the program doesn't care. You can keep adding teams until
your computer locks up due to insufficient memory or drive space.
Don't worry, it would take quite a few to get there.
The points awarded on any particular stat category equals the number
assigned to the position that stat bears to the other teams stats. I
know you didn't understand that, the best way to explain is to
illustrate. Lets say there are ten teams in the league. This means
that the best stat score would equal ten points, the next best (which
would be the ninth position) would equal nine points on down till the
worst stat is reached, which would be equal to one point. What
-=page six=-
happens if there is a tie? The positions where the ties occur are
added together and divided by the number of teams tied. Each team
is assigned that many points. For example, assuming again a ten team
league, the best stat stands alone in a category. That team is
assigned ten points for that category. However, there are three teams
that have the same stat result and this result is the next best stat.
These teams occupy the ninth, eigth, and seventh positions. Nine plus
eight plus seven equals twenty four, which is divided by three. Each
of those teams receives eight points. The points are added together
and the team with the most points leads the league.
You can display totals by either showing them on the screen or sending
it to a printer. See the Statistics menu selections on the desk top.
THE RULES:
Other than what has already been noted, there are no rules. The rules
are whatever you want them to be. We didn't set out to tell you how
to play, we just wanted to make your life a little easier.
SYSTEM REQUIREMENTS:
This program has been tested on 286's, 386's and 486's. It should
theoretically work on older machines but it has not been tested on
them. A color monitor is required, though it doesn't have to be
VGA or EGA, an old CGA monitor will work just fine. There are some
VGA graphics that display when the program is booted from a hard
disk, but if you don't have a VGA they'll just be skipped. This
program works just fine off of a floppy drive, which makes it real
handy for office leagues. Creating an owners disk and downloading
stats are not a problem when the program is run off of a floppy
drive, provided there is either another floppy or hard disk in the
machine which the program can swap files to. This program ran just
fine on MSDOS 3.3, PCDOS 5.0, MSDOS 6.0 and MSDOS 6.2. There are
mouse routines built in but the absence of a mouse should not be
an impedement to use.
WHAT HAVE I BOUGHT:
This is a shareware product. This means that the authors (us) have
granted the public at large a license to evaluate this product for
a period not exceeding 30 days. Evaluation means that you can start
the program, run it, test all of its functions, enter dummy data in
creating a dummy league, and just use it as you EXCEPT you don't have
a license to actually use this program to manage a working league. If
-=page seven=-
you sent money to a shareware publishing house, you probably paid
$5.00 or so for this program. You didn't pay anything for the program
itself, you only paid that publisher for their services in providing
the disk, handling and mailing of that program to you. We DO NOT GET
A SINGLE DIME from those transactions. Not one red cent! We are
completely dependant upon you to do the right thing (legally and
morally) and pay the reasonable registration fee (see program for
details). If you think, "hey there are hundreds of people sending in
money, I don't need to", your thinking is twisted. The number of
people who send us money is irrelevant. One of the authors first
shareware projects was released with no restrictions on use simply
relying upon peoples honesty. Despite the fact that program was
widely distributed and numerous sources inquired about attaining
it, not a single person to this date has registered it. This is why
there are reminder messages and very limited restrictions of use
built into this program. I guess Descartes trudges on in his quest.
CONCLUSION:
The program contains all the information you need on how to contact
us. It will also print out a registration form for your use. We
accept bug reports from any source, no questions asked. We pledge
to provide top flight support to our registered customers, who will
be promptly sent a registered version of this program as soon as
the check or money order arrives. Please specify disk size, if none
we will use 720K 3.5". Please freely distribute this product to
your freinds, neighbors, countrymen and BBS even if you have no use
for it. We also welcome any suggestions for improvements, criticism,
etc. Your feedback is important to us. We thank you for giving us
this opportunity to share the fruits of our labor with you.
(c) ARF Enterprises